Configurable dragon death and wither spawn sounds
By: drXor <mcyoungsota@gmail.com>
This commit is contained in:
@@ -1,6 +1,33 @@
|
||||
--- a/net/minecraft/world/item/EnderEyeItem.java
|
||||
+++ b/net/minecraft/world/item/EnderEyeItem.java
|
||||
@@ -99,7 +99,11 @@
|
||||
@@ -62,7 +62,25 @@
|
||||
}
|
||||
}
|
||||
|
||||
- world.globalLevelEvent(1038, blockposition1.offset(1, 0, 1), 0);
|
||||
+ // CraftBukkit start - Use relative location for far away sounds
|
||||
+ // world.globalLevelEvent(1038, blockposition1.offset(1, 0, 1), 0);
|
||||
+ int viewDistance = world.getCraftServer().getViewDistance() * 16;
|
||||
+ BlockPos soundPos = blockposition1.offset(1, 0, 1);
|
||||
+ for (ServerPlayer player : world.getServer().getPlayerList().players) {
|
||||
+ double deltaX = soundPos.getX() - player.getX();
|
||||
+ double deltaZ = soundPos.getZ() - player.getZ();
|
||||
+ double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
|
||||
+ if (world.spigotConfig.endPortalSoundRadius > 0 && distanceSquared > world.spigotConfig.endPortalSoundRadius * world.spigotConfig.endPortalSoundRadius) continue; // Spigot
|
||||
+ if (distanceSquared > viewDistance * viewDistance) {
|
||||
+ double deltaLength = Math.sqrt(distanceSquared);
|
||||
+ double relativeX = player.getX() + (deltaX / deltaLength) * viewDistance;
|
||||
+ double relativeZ = player.getZ() + (deltaZ / deltaLength) * viewDistance;
|
||||
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelEventPacket(1038, new BlockPos((int) relativeX, (int) soundPos.getY(), (int) relativeZ), 0, true));
|
||||
+ } else {
|
||||
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelEventPacket(1038, soundPos, 0, true));
|
||||
+ }
|
||||
+ }
|
||||
+ // CraftBukkit end
|
||||
}
|
||||
|
||||
return InteractionResult.SUCCESS;
|
||||
@@ -99,7 +117,11 @@
|
||||
entityendersignal.setItem(itemstack);
|
||||
entityendersignal.signalTo(blockposition);
|
||||
world.gameEvent((Holder) GameEvent.PROJECTILE_SHOOT, entityendersignal.position(), GameEvent.Context.of((Entity) user));
|
||||
|
||||
Reference in New Issue
Block a user