SPIGOT-5514: VehicleEntityCollisionEvent triggered by passengers

By: Lars Dormans <lars.dormans@live.nl>
This commit is contained in:
CraftBukkit/Spigot
2020-01-24 16:48:48 +11:00
parent 77bc265e5b
commit 1cd6af40ab
2 changed files with 30 additions and 24 deletions

View File

@@ -67,33 +67,37 @@
if (!flag && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
this.a((IMaterial) this.f());
}
@@ -140,9 +179,25 @@
@@ -140,9 +179,29 @@
public void collide(Entity entity) {
if (entity instanceof EntityBoat) {
if (entity.getBoundingBox().minY < this.getBoundingBox().maxY) {
+ // CraftBukkit start
+ VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
+ this.world.getServer().getPluginManager().callEvent(event);
+ if (!this.isSameVehicle(entity)) {
+ VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
+ this.world.getServer().getPluginManager().callEvent(event);
+
+ if (event.isCancelled()) {
+ return;
+ if (event.isCancelled()) {
+ return;
+ }
+ }
+ // CraftBukkit end
super.collide(entity);
}
} else if (entity.getBoundingBox().minY <= this.getBoundingBox().minY) {
+ // CraftBukkit start
+ VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
+ this.world.getServer().getPluginManager().callEvent(event);
+ if (!this.isSameVehicle(entity)) {
+ VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
+ this.world.getServer().getPluginManager().callEvent(event);
+
+ if (event.isCancelled()) {
+ return;
+ if (event.isCancelled()) {
+ return;
+ }
+ }
+ // CraftBukkit end
super.collide(entity);
}
@@ -176,6 +231,7 @@
@@ -176,6 +235,7 @@
return this.getDirection().f();
}
@@ -101,7 +105,7 @@
@Override
public void tick() {
this.aG = this.aF;
@@ -216,6 +272,22 @@
@@ -216,6 +276,22 @@
this.setMot(Vec3D.a);
}
@@ -124,7 +128,7 @@
this.q();
for (int i = 0; i <= 1; ++i) {
@@ -734,6 +806,11 @@
@@ -734,6 +810,11 @@
this.b(this.fallDistance, 1.0F);
if (!this.world.isClientSide && !this.dead) {
@@ -136,7 +140,7 @@
this.die();
if (this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
int i;
@@ -747,6 +824,7 @@
@@ -747,6 +828,7 @@
}
}
}