All inventory stuff in org.bukkit moved to org.bukkit.inventory
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
170
paper-api/src/main/java/org/bukkit/inventory/Inventory.java
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170
paper-api/src/main/java/org/bukkit/inventory/Inventory.java
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package org.bukkit.inventory;
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import java.util.HashMap;
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import org.bukkit.Material;
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/**
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* Interface to the various inventories
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*/
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public interface Inventory {
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/**
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* Returns the size of the inventory
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*
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* @return The inventory size
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*/
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public int getSize();
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/**
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* Return the name of the inventory
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*
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* @return The inventory name
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*/
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public String getName();
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/**
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* Get the ItemStack found in the slot at the given index
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*
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* @param index The index of the Slot's ItemStack to return
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* @return The ItemStack in the slot
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*/
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public ItemStack getItem(int index);
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/**
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* Stores the ItemStack at the given index
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*
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* @param index The index where to put the ItemStack
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* @param item The ItemStack to set
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*/
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public void setItem(int index, ItemStack item);
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/**
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* Stores the given ItemStacks in the inventory
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*
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* @param items The ItemStacks to add
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* @return
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*/
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public HashMap<Integer, ItemStack> addItem(ItemStack... items);
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/**
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* Get all ItemStacks from the inventory
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*
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* @return All the ItemStacks from all slots
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*/
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public ItemStack[] getContents();
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/**
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* Check if the inventory contains any ItemStacks with the given materialId
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*
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* @param materialId The materialId to check for
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* @return If any ItemStacks were found
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*/
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public boolean contains(int materialId);
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/**
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* Check if the inventory contains any ItemStacks with the given material
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*
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* @param material The material to check for
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* @return If any ItemStacks were found
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*/
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public boolean contains(Material material);
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/**
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* Check if the inventory contains any ItemStacks matching the given ItemStack
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* This will only match if both the type and the amount of the stack match
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*
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* @param item The ItemStack to match against
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* @return If any matching ItemStacks were found
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*/
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public boolean contains(ItemStack item);
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/**
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* Find all slots in the inventory containing any ItemStacks with the given materialId
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*
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* @param materialId The materialId to look for
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* @return The Slots found.
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*/
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public HashMap<Integer,ItemStack> all(int materialId);
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/**
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* Find all slots in the inventory containing any ItemStacks with the given material
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*
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* @param materialId The material to look for
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* @return The Slots found.
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*/
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public HashMap<Integer,ItemStack> all(Material material);
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/**
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* Find all slots in the inventory containing any ItemStacks with the given ItemStack
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* This will only match slots if both the type and the amount of the stack match
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*
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* @param item The ItemStack to match against
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* @return The Slots found.
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*/
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public HashMap<Integer,ItemStack> all(ItemStack item);
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/**
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* Find the first slot in the inventory containing an ItemStack with the given materialId
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*
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* @param materialId The materialId to look for
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* @return The Slot found.
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*/
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public int first(int materialId);
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/**
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* Find the first slot in the inventory containing an ItemStack with the given material
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*
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* @param materialId The material to look for
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* @return The Slot found.
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*/
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public int first(Material material);
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/**
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* Find the first slot in the inventory containing an ItemStack with the given stack
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* This will only match a slot if both the type and the amount of the stack match
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*
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* @param item The ItemStack to match against
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* @return The Slot found.
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*/
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public int first(ItemStack item);
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/**
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* Find the first empty Slot.
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*
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* @return The first empty Slot found.
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*/
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public int firstEmpty();
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/**
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* Remove all stacks in the inventory matching the given materialId.
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*
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* @param materialId The material to remove
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*/
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public void remove(int materialId);
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/**
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* Remove all stacks in the inventory matching the given material.
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*
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* @param material The material to remove
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*/
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public void remove(Material material);
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/**
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* Remove all stacks in the inventory matching the given stack.
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* This will only match a slot if both the type and the amount of the stack match
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*
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* @param item The ItemStack to match against
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*/
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public void remove(ItemStack item);
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/**
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* Clear out a particular slot in the index
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*
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* @param index The index to empty.
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*/
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public void clear(int index);
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/**
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* Clear out the whole index
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*/
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public void clear();
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}
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197
paper-api/src/main/java/org/bukkit/inventory/ItemStack.java
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197
paper-api/src/main/java/org/bukkit/inventory/ItemStack.java
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package org.bukkit.inventory;
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import org.bukkit.Material;
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import org.bukkit.material.MaterialData;
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/**
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* Represents a stack of items
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*/
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public class ItemStack {
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private int type;
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private int amount = 0;
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private MaterialData data = null;
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private byte damage = 0;
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public ItemStack(final int type) {
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this(type, 0);
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}
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public ItemStack(final Material type) {
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this(type, 0);
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}
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public ItemStack(final int type, final int amount) {
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this(type, amount, (byte) 0);
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}
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public ItemStack(final Material type, final int amount) {
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this(type.getId(), amount);
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}
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public ItemStack(final int type, final int amount, final byte damage) {
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this(type, amount, damage, (byte) 0);
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}
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public ItemStack(final Material type, final int amount, final byte damage) {
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this(type.getId(), amount, damage);
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}
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public ItemStack(final int type, final int amount, final byte damage, final byte data) {
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this.type = type;
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this.amount = amount;
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this.damage = damage;
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createData(data);
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}
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public ItemStack(final Material type, final int amount, final byte damage, final byte data) {
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this(type.getId(), amount, damage, data);
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}
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/**
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* Gets the type of this item
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*
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* @return Type of the items in this stack
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*/
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public Material getType() {
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return Material.getMaterial(type);
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}
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/**
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* Sets the type of this item<br />
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* <br />
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* Note that in doing so you will reset the MaterialData for this stack
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*
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* @param type New type to set the items in this stack to
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*/
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public void setType(Material type) {
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setTypeId(type.getId());
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}
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/**
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* Gets the type id of this item
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*
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* @return Type Id of the items in this stack
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*/
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public int getTypeId() {
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return type;
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}
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/**
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* Sets the type id of this item<br />
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* <br />
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* Note that in doing so you will reset the MaterialData for this stack
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*
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* @param type New type id to set the items in this stack to
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*/
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public void setTypeId(int type) {
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this.type = type;
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createData((byte)0);
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}
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/**
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* Gets the amount of items in this stack
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*
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* @return Amount of items in this stick
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*/
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public int getAmount() {
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return amount;
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}
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/**
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* Sets the amount of items in this stack
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*
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* @param amount New amount of items in this stack
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*/
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public void setAmount(int amount) {
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this.amount = amount;
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}
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/**
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* Gets the MaterialData for this stack of items
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*
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* @return MaterialData for this item
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*/
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public MaterialData getData() {
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return data;
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}
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/**
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* Sets the MaterialData for this stack of items
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*
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* @param amount New MaterialData for this item
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*/
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public void setData(MaterialData data) {
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Material mat = getType();
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if ((mat == null) || (mat.getData() == null)) {
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this.data = data;
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} else {
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if ((data.getClass() == mat.getData()) || (data.getClass() == MaterialData.class)) {
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this.data = data;
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} else {
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throw new IllegalArgumentException("Provided data is not of type "
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+ mat.getData().getName() + ", found " + data.getClass().getName());
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}
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}
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}
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/**
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* Sets the damage of this item<br /><br />
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*
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* 0x00 represents an item which cannot be damaged<br />
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* 0x01 represents an item at maximum health<br />
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* 0x32 represents an item with no health left
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*
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* @param damage Damage of this item
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*/
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public void setDamage(final byte damage) {
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this.damage = damage;
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}
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/**
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* Gets the damage of this item<br /><br />
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*
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* 0x00 represents an item which cannot be damaged<br />
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* 0x01 represents an item at maximum health<br />
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* 0x32 represents an item with no health left
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*
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* @return Damage of this item
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*/
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public byte getDamage() {
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return damage;
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}
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/**
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* Get the maximum stacksize for the material hold in this ItemStack
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* Returns -1 if it has no idea.
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*
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* @return The maximum you can stack this material to.
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*/
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public int getMaxStackSize() {
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return -1;
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}
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private void createData(final byte data) {
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Material mat = Material.getMaterial(type);
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if (mat == null) {
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this.data = new MaterialData(type, data);
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} else {
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this.data = mat.getNewData(data);
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}
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}
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@Override
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public String toString() {
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return "ItemStack{"+getType().name()+" x "+getAmount()+"}";
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}
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@Override
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public boolean equals(Object object) {
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return false;
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}
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public boolean equals(ItemStack item) {
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return item.getAmount() == getAmount() && item.getTypeId() == getTypeId();
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}
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}
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@@ -0,0 +1,80 @@
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package org.bukkit.inventory;
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/**
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* Includes interface to the 4 armor slots
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*/
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public interface PlayerInventory extends Inventory {
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/**
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* Get all ItemStacks from the armor slots
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*
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* @return All the ItemStacks from the armor slots
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*/
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public ItemStack[] getArmorContents();
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/**
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* Return the ItemStack from the helmet slot
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*
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* @return The ItemStack in the helmet slot
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*/
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public ItemStack getHelmet();
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/**
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* Return the ItemStack from the chestplate slot
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*
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* @return The ItemStack in the chestplate slot
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*/
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public ItemStack getChestplate();
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/**
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* Return the ItemStack from the leg slot
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*
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* @return The ItemStack in the leg slot
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*/
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public ItemStack getLeggings();
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/**
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* Return the ItemStack from the boots slot
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*
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* @return The ItemStack in the boots slot
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*/
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public ItemStack getBoots();
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/**
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* Put the given ItemStack into the helmet slot
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* This does not check if the ItemStack is a helmet
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*
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* @param helmet The ItemStack to use as helmet
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*/
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public void setHelmet(ItemStack helmet);
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/**
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* Put the given ItemStack into the chestplate slot
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* This does not check if the ItemStack is a chestplate
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*
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* @param chestplate The ItemStack to use as chestplate
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*/
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public void setChestplate(ItemStack chestplate);
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/**
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* Put the given ItemStack into the leg slot
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* This does not check if the ItemStack is a pair of leggings
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*
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* @param leggings The ItemStack to use as leggings
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*/
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public void setLeggings(ItemStack leggings);
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/**
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* Put the given ItemStack into the boots slot
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* This does not check if the ItemStack is a boots
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*
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* @param boots The ItemStack to use as boots
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*/
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public void setBoots(ItemStack boots);
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/**
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* Returns the ItemStack currently hold
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*
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* @return The currently holded ItemStack
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*/
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public ItemStack getItemInHand();
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}
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27
paper-api/src/main/java/org/bukkit/inventory/Slot.java
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27
paper-api/src/main/java/org/bukkit/inventory/Slot.java
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@@ -0,0 +1,27 @@
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package org.bukkit.inventory;
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/**
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* Represents a slot in an inventory
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*/
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public interface Slot {
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/**
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* Gets the inventory this slot belongs to
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*
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* @return The inventory
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*/
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public Inventory getInventory();
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/**
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* Get the index this slot belongs to
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*
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* @return Index of the slot
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*/
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public int getIndex();
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/**
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* Get the item from the slot.
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*
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* @return ItemStack in the slot.
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*/
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public ItemStack getItem();
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}
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Reference in New Issue
Block a user