Fix line of sight distance check
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@@ -14,7 +14,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- return vec3d1.distanceTo(vec3d) > 128.0D ? false : this.level().clipDirect(vec3d, vec3d1, net.minecraft.world.phys.shapes.CollisionContext.of(this)) == HitResult.Type.MISS; // Paper
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- return vec3d1.distanceTo(vec3d) > 128.0D ? false : this.level().clipDirect(vec3d, vec3d1, net.minecraft.world.phys.shapes.CollisionContext.of(this)) == HitResult.Type.MISS; // Paper
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+ // Paper - diff on change - used in CraftLivingEntity#hasLineOfSight(Location) and CraftWorld#lineOfSightExists
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+ // Paper - diff on change - used in CraftLivingEntity#hasLineOfSight(Location) and CraftWorld#lineOfSightExists
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+ return vec3d1.distanceToSqr(vec3d) > 128.0D ? false : this.level().clipDirect(vec3d, vec3d1, net.minecraft.world.phys.shapes.CollisionContext.of(this)) == HitResult.Type.MISS; // Paper
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+ return vec3d1.distanceToSqr(vec3d) > 128.0D * 128.0D ? false : this.level().clipDirect(vec3d, vec3d1, net.minecraft.world.phys.shapes.CollisionContext.of(this)) == HitResult.Type.MISS; // Paper
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}
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}
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}
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}
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