Reapply tick loop patch.

By: md_5 <git@md-5.net>
This commit is contained in:
Spigot
2014-01-22 19:16:12 +11:00
parent a47cddd8bd
commit 2053478e45
8 changed files with 49 additions and 56 deletions

View File

@@ -1,4 +1,4 @@
From e4ad495ac44e88b0cabbe3d51098af3f5e125ba7 Mon Sep 17 00:00:00 2001
From 6e38905c8bd6d8ead1e76ca8581d1842f26ae583 Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Sun, 12 Jan 2014 21:07:18 +1100
Subject: [PATCH] Replace AutoSave Mechanism
@@ -6,10 +6,10 @@ Subject: [PATCH] Replace AutoSave Mechanism
The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index c58c73e..c158e8a 100644
index 6fd430f..1225411 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -555,7 +555,16 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
@@ -563,7 +563,16 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
if ((this.autosavePeriod > 0) && ((this.ticks % this.autosavePeriod) == 0)) { // CraftBukkit
this.methodProfiler.a("save");
this.t.savePlayers();
@@ -28,5 +28,5 @@ index c58c73e..c158e8a 100644
}
--
1.8.4.msysgit.0
1.8.3.2