Upstream - Don't crash when a skele shoots an item frame
This commit is contained in:
2
Bukkit
2
Bukkit
Submodule Bukkit updated: f2854540c2...0f9d880f80
Submodule CraftBukkit updated: dc0b6f5e82...bc6d8b3353
@@ -1,7 +1,7 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Thu, 3 Jul 2014 00:53:47 -0500
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Date: Fri, 11 Jul 2014 08:17:00 -0500
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Subject: [PATCH] Configurable interaction limit restriction
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Subject: [PATCH] Toggle for player interact limiter
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -21,8 +21,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public void a(PacketPlayInBlockPlace packetplayinblockplace) {
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public void a(PacketPlayInBlockPlace packetplayinblockplace) {
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boolean throttled = false;
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boolean throttled = false;
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- if (lastPlace != -1 && MinecraftServer.currentTick - lastPlace < 2) {
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- if (lastPlace != -1 && MinecraftServer.currentTick - lastPlace < 1) {
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+ if (lastPlace != -1 && MinecraftServer.currentTick - lastPlace < PaperSpigotConfig.interactLimit) { // PaperSpigot - Configurable interaction limit restriction
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+ if (lastPlace != -1 && MinecraftServer.currentTick - lastPlace < 1 && PaperSpigotConfig.interactLimitEnabled) { // PaperSpigot - Allow interact limit to be disabled
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throttled = true;
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throttled = true;
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} else
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} else
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{
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{
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@@ -35,10 +35,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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}
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}
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}
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+
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+
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+ public static int interactLimit;
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+ public static boolean interactLimitEnabled;
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+ private static void interactLimit()
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+ private static void interactLimitEnabled()
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+ {
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+ {
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+ interactLimit = getInt( "settings.player-interaction-limit", 2 );
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+ interactLimitEnabled = getBoolean( "settings.limit-player-interactions", true );
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+ }
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+ }
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}
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}
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--
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--
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