SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot

By: Jishuna <joshl5324@gmail.com>
This commit is contained in:
CraftBukkit/Spigot
2023-06-17 14:31:40 +10:00
parent b0576f313f
commit 20acc420d8
6 changed files with 66 additions and 6 deletions

View File

@@ -1,10 +1,15 @@
package org.bukkit.craftbukkit.block;
import net.minecraft.world.level.block.ChiseledBookShelfBlock;
import net.minecraft.world.level.block.entity.ChiseledBookShelfBlockEntity;
import net.minecraft.world.phys.Vec2F;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.block.ChiseledBookshelf;
import org.bukkit.block.data.Directional;
import org.bukkit.craftbukkit.inventory.CraftInventoryChiseledBookshelf;
import org.bukkit.inventory.ChiseledBookshelfInventory;
import org.bukkit.util.Vector;
public class CraftChiseledBookshelf extends CraftBlockEntityState<ChiseledBookShelfBlockEntity> implements ChiseledBookshelf {
@@ -35,4 +40,31 @@ public class CraftChiseledBookshelf extends CraftBlockEntityState<ChiseledBookSh
return new CraftInventoryChiseledBookshelf(this.getTileEntity());
}
@Override
public int getSlot(Vector clickVector) {
BlockFace facing = ((Directional) this.getBlockData()).getFacing();
Vec2F faceVector;
switch (facing) {
case NORTH:
faceVector = new Vec2F((float) (1.0f - clickVector.getX()), (float) clickVector.getY());
break;
case SOUTH:
faceVector = new Vec2F((float) clickVector.getX(), (float) clickVector.getY());
break;
case WEST:
faceVector = new Vec2F((float) clickVector.getZ(), (float) clickVector.getY());
break;
case EAST:
faceVector = new Vec2F((float) (1f - clickVector.getZ()), (float) clickVector.getY());
break;
case DOWN:
case UP:
default:
return -1;
}
return ChiseledBookShelfBlock.getHitSlot(faceVector);
}
}