Move to configurate for paper.yml (#7609)
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@@ -10,25 +10,6 @@ For people who want all chunks to be treated equally, you can chose a fixed valu
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This allows to fine-tune vanilla gameplay.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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skeleHorseSpawnChance = 0.01D; // Vanilla value
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}
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}
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+
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+ public int fixedInhabitedTime;
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+ private void fixedInhabitedTime() {
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+ if (PaperConfig.version < 16) {
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+ if (!config.getBoolean("world-settings.default.use-chunk-inhabited-timer", true)) config.set("world-settings.default.fixed-chunk-inhabited-time", 0);
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+ if (!config.getBoolean("world-settings." + worldName + ".use-chunk-inhabited-timer", true)) config.set("world-settings." + worldName + ".fixed-chunk-inhabited-time", 0);
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+ set("use-chunk-inhabited-timer", null);
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+ }
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+ fixedInhabitedTime = getInt("fixed-chunk-inhabited-time", -1);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -40,7 +21,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start
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+ @Override
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+ public long getInhabitedTime() {
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+ return this.level.paperConfig.fixedInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig.fixedInhabitedTime;
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+ return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime;
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+ }
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+ // Paper end
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+
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