Updated Upstream (Bukkit/CraftBukkit/Spigot)

Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b850a822 SPIGOT-4526: Add conversion time API for Zombie & subclasses

CraftBukkit Changes:
38cf676e SPIGOT-4534: CreatureSpawnEvent not being called for CHUNK_GEN
b446cb5d SPIGOT-4527: Fix sponges with waterlogged blocks
6ec8ea5c SPIGOT-4526: Add conversion time API for Zombie & subclasses
c64fe508 Mappings Update
a3c2ec03 Fix missing ServerListPingEvent call for legacy pings

Spigot Changes:
1dc156ce Rebuild patches
140f654d Mappings Update
This commit is contained in:
Shane Freeder
2018-12-17 05:18:06 +00:00
parent 84c81146c1
commit 21ae8ff67e
150 changed files with 1096 additions and 1039 deletions

View File

@@ -33,27 +33,27 @@ index 29cb718fb..695bdf2e6 100644
+ }
}
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
index 7cb1327a8..4383abccd 100644
index 5497a458d..db43a8a9a 100644
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
@@ -0,0 +0,0 @@ public class PlayerChunk {
// CraftBukkit start - add fields
// You know the drill, https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/browse
// All may seem good at first, but there's deeper issues if you play for a bit
private int h;
private long i;
private boolean done;
+ boolean chunkExists; // Paper
private boolean loadInProgress = false;
private Runnable loadedRunnable = new Runnable() {
public void run() {
@@ -0,0 +0,0 @@ public class PlayerChunk {
chunkproviderserver.a(i, j);
this.chunk = chunkproviderserver.getChunkAt(i, j, true, false);
+ this.chunkExists = this.chunk != null || ChunkIOExecutor.hasQueuedChunkLoad(playerChunkMap.getWorld(), i, j); // Paper
public PlayerChunk(PlayerChunkMap playerchunkmap, int ix, int j) {
this.playerChunkMap = playerchunkmap;
@@ -0,0 +0,0 @@ public class PlayerChunk {
ChunkProviderServer chunkproviderserver = playerchunkmap.getWorld().getChunkProvider();
chunkproviderserver.a(ix, j);
this.chunk = chunkproviderserver.getChunkAt(ix, j, true, false);
+ this.chunkExists = this.chunk != null || org.bukkit.craftbukkit.chunkio.ChunkIOExecutor.hasQueuedChunkLoad(playerChunkMap.getWorld(), ix, j); // Paper
markChunkUsed(); // Paper - delay chunk unloads
}
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index a696be750..39e5b2484 100644
index b1ece38b2..27343174d 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@ public class PlayerChunkMap {