Updated Upstream (Bukkit/CraftBukkit/Spigot)

Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b850a822 SPIGOT-4526: Add conversion time API for Zombie & subclasses

CraftBukkit Changes:
38cf676e SPIGOT-4534: CreatureSpawnEvent not being called for CHUNK_GEN
b446cb5d SPIGOT-4527: Fix sponges with waterlogged blocks
6ec8ea5c SPIGOT-4526: Add conversion time API for Zombie & subclasses
c64fe508 Mappings Update
a3c2ec03 Fix missing ServerListPingEvent call for legacy pings

Spigot Changes:
1dc156ce Rebuild patches
140f654d Mappings Update
This commit is contained in:
Shane Freeder
2018-12-17 05:18:06 +00:00
parent 84c81146c1
commit 21ae8ff67e
150 changed files with 1096 additions and 1039 deletions

View File

@@ -6,21 +6,21 @@ Subject: [PATCH] Use a Queue for Queueing Commands
Lists are bad as Queues mmmkay.
diff --git a/src/main/java/net/minecraft/server/DedicatedServer.java b/src/main/java/net/minecraft/server/DedicatedServer.java
index 3dc7e2a89..5fb914f54 100644
index 1b3ca24d9..2c79c5333 100644
--- a/src/main/java/net/minecraft/server/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/DedicatedServer.java
@@ -0,0 +0,0 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
private static final Logger LOGGER = LogManager.getLogger();
private static final Pattern h = Pattern.compile("^[a-fA-F0-9]{40}$");
- private final List<ServerCommand> serverCommandQueue = Collections.synchronizedList(Lists.<ServerCommand>newArrayList()); // CraftBukkit - fix decompile error
+ private final java.util.Queue<ServerCommand> serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - use a proper queue
- private final List<ServerCommand> serverCommandQueue = Collections.synchronizedList(Lists.newArrayList());
+ private final java.util.Queue<ServerCommand> serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<ServerCommand>(); // Paper - use a proper queue
private RemoteStatusListener j;
public final RemoteControlCommandListener remoteControlCommandListener = new RemoteControlCommandListener(this);
private RemoteControlListener l;
@@ -0,0 +0,0 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
public void aU() {
public void handleCommandQueue() {
MinecraftTimings.serverCommandTimer.startTiming(); // Spigot
- while (!this.serverCommandQueue.isEmpty()) {
- ServerCommand servercommand = (ServerCommand) this.serverCommandQueue.remove(0);