Updated Upstream (Bukkit/CraftBukkit/Spigot)

Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b850a822 SPIGOT-4526: Add conversion time API for Zombie & subclasses

CraftBukkit Changes:
38cf676e SPIGOT-4534: CreatureSpawnEvent not being called for CHUNK_GEN
b446cb5d SPIGOT-4527: Fix sponges with waterlogged blocks
6ec8ea5c SPIGOT-4526: Add conversion time API for Zombie & subclasses
c64fe508 Mappings Update
a3c2ec03 Fix missing ServerListPingEvent call for legacy pings

Spigot Changes:
1dc156ce Rebuild patches
140f654d Mappings Update
This commit is contained in:
Shane Freeder
2018-12-17 05:18:06 +00:00
parent 84c81146c1
commit 21ae8ff67e
150 changed files with 1096 additions and 1039 deletions

View File

@@ -15,7 +15,7 @@ also adding some additional logging in order to help work out what is causing
random disconnections for clients.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 00751a9d9..587f00286 100644
index 5076b9627..fb63496a0 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
@@ -24,11 +24,11 @@ index 00751a9d9..587f00286 100644
public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
if (this.g && packetplayinkeepalive.b() == this.h) {
int i = (int) (SystemUtils.b() - this.f);
if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
this.player.ping = (this.player.ping * 3 + i) / 4;
this.g = false;
this.awaitingKeepAlive = false;
} else if (!this.player.getDisplayName().getString().equals(this.minecraftServer.G())) {
- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
+ // Paper start - This needs to be handled on the main thread for plugins