Handle Large Packets disconnecting client
If a players inventory is too big to send in a single packet, split the inventory set into multiple packets instead.
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@ -0,0 +1,22 @@
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--- a/net/minecraft/network/protocol/Packet.java
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+++ b/net/minecraft/network/protocol/Packet.java
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@@ -11,6 +11,19 @@
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void handle(T listener);
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+ // Paper start
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+ default boolean hasLargePacketFallback() {
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+ return false;
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+ }
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+
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+ /**
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+ * override {@link #hasLargePacketFallback()} to return true when overriding in subclasses
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+ */
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+ default boolean packetTooLarge(net.minecraft.network.Connection manager) {
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+ return false;
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+ }
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+ // Paper end
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+
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default boolean isSkippable() {
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return false;
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}
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