Add RegistryAccess for managing Registries
RegistryAccess is independant from CraftServer and doesn't require one to be created allowing the org.bukkit.Registry class to be loaded earlier. == AT == public net.minecraft.server.RegistryLayer STATIC_ACCESS
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@@ -216,11 +216,10 @@ public abstract class CraftParticle<D> implements Keyed {
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}
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public CraftParticleRegistry(net.minecraft.core.Registry<net.minecraft.core.particles.ParticleType<?>> minecraftRegistry) {
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super(CraftParticle.class, minecraftRegistry, null, FieldRename.PARTICLE_TYPE_RENAME);
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super(CraftParticle.class, minecraftRegistry, CraftParticleRegistry::createBukkit, FieldRename.PARTICLE_TYPE_RENAME); // Paper - switch to Holder
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}
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@Override
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public CraftParticle<?> createBukkit(NamespacedKey namespacedKey, net.minecraft.core.particles.ParticleType<?> particle) {
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public static CraftParticle<?> createBukkit(NamespacedKey namespacedKey, net.minecraft.core.particles.ParticleType<?> particle) { // Paper - idk why this is a separate implementation, just wrap the function
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if (particle == null) {
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return null;
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}
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