Revert "Remove 0017 - potentially causing issues on respawn with plugins"
Turned out this wasn't the issue
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@@ -1,26 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Tue, 24 Jun 2014 00:03:34 -0500
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Subject: [PATCH] Actually fix TNT movement
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diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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+++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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@@ -0,0 +0,0 @@ public class EntityTNTPrimed extends Entity {
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public EntityTNTPrimed(World world, double d0, double d1, double d2, EntityLiving entityliving) {
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this(world);
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this.setPosition(d0, d1, d2);
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- float f = (float) (Math.random() * 3.1415927410125732D * 2.0D);
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+ // float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); // PaperSpigot
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- this.motX = (double) (-((float) Math.sin((double) f)) * 0.02F);
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+ this.motX = 0; // PaperSpigot - Fix TNT movement // (double) (-((float) Math.sin((double) f)) * 0.02F);
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this.motY = 0.20000000298023224D;
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- this.motZ = (double) (-((float) Math.cos((double) f)) * 0.02F);
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+ this.motZ = 0; // PaperSpigot - Fix TNT movement // (double) (-((float) Math.cos((double) f)) * 0.02F);
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this.fuseTicks = 80;
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this.lastX = d0;
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this.lastY = d1;
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--
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