Re-enable light queue toggle, optimize neighbor checks, add max queue time

light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
This commit is contained in:
Aikar
2018-09-26 00:57:59 -04:00
parent f2d9f62537
commit 265ac2bbb1
67 changed files with 141 additions and 109 deletions

View File

@@ -17,7 +17,7 @@ This allows servers with smaller worlds who do less long distance exploring to s
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 4b2dcfd1df..62268d34d1 100644
index ff1a2046f6..0cd15c17e8 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
@@ -40,7 +40,7 @@ index 4b2dcfd1df..62268d34d1 100644
+ }
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 7e1a90d904..7f1d0b39cf 100644
index 35be0a3fc1..297ead5a77 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {