Re-enable light queue toggle, optimize neighbor checks, add max queue time

light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
This commit is contained in:
Aikar
2018-09-26 00:57:59 -04:00
parent f2d9f62537
commit 265ac2bbb1
67 changed files with 141 additions and 109 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Toggleable player crits, helps mitigate hacked clients.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 63f8f566..c9a44863 100644
index 67b4d576a9..02c52958c8 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
@@ -21,7 +21,7 @@ index 63f8f566..c9a44863 100644
private void allChunksAreSlimeChunks() {
allChunksAreSlimeChunks = getBoolean("all-chunks-are-slime-chunks", false);
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 1b7adbf4..a728507c 100644
index 1b7adbf4ba..a728507c54 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -0,0 +0,0 @@ public abstract class EntityHuman extends EntityLiving {