Fix a concurrency issue with legacy structure data loading
This code could get hit by many threads at once, causing multiple chunk loads to convert legacy data, leading to all sorts of fun. Additionally, go ahead and preload it async on world load.
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@@ -5,7 +5,7 @@ Subject: [PATCH] Limit lightning strike effect distance
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0b54b7d78..d723868fc 100644
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index e04204055..30985cdfc 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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@@ -69,7 +69,7 @@ index 7781babf5..50f620009 100644
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--this.lifeTicks;
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 9b5509dce..409b50744 100644
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index e71a40580..53e7834cc 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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