@@ -74,7 +74,7 @@
|
||||
boolean flag = either != null && either.right().isPresent();
|
||||
|
||||
if (!flag) {
|
||||
@@ -338,7 +356,7 @@
|
||||
@@ -348,7 +366,7 @@
|
||||
this.pendingFullStateConfirmation = completablefuture1;
|
||||
completablefuture.thenAccept((either) -> {
|
||||
either.ifLeft((chunk) -> {
|
||||
@@ -83,7 +83,7 @@
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -355,6 +373,30 @@
|
||||
@@ -365,6 +383,30 @@
|
||||
boolean flag1 = this.ticketLevel <= PlayerChunkMap.MAX_CHUNK_DISTANCE;
|
||||
PlayerChunk.State playerchunk_state = getFullChunkStatus(this.oldTicketLevel);
|
||||
PlayerChunk.State playerchunk_state1 = getFullChunkStatus(this.ticketLevel);
|
||||
@@ -114,7 +114,7 @@
|
||||
|
||||
if (flag) {
|
||||
Either<IChunkAccess, PlayerChunk.Failure> either = Either.right(new PlayerChunk.Failure() {
|
||||
@@ -425,6 +467,26 @@
|
||||
@@ -435,6 +477,26 @@
|
||||
|
||||
this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
|
||||
this.oldTicketLevel = this.ticketLevel;
|
||||
|
||||
Reference in New Issue
Block a user