Entity Activation Range

This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate.

This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used".
This change can have dramatic impact on gameplay if configured too low. Balance according to your servers desired gameplay.

By: Aikar <aikar@aikar.co>
This commit is contained in:
CraftBukkit/Spigot
2024-11-02 18:16:11 +11:00
parent 54a84c6c79
commit 28c8009a16
12 changed files with 730 additions and 262 deletions

View File

@@ -194,4 +194,21 @@ public class SpigotWorldConfig
this.itemDespawnRate = this.getInt( "item-despawn-rate", 6000 );
this.log( "Item Despawn Rate: " + this.itemDespawnRate );
}
public int animalActivationRange = 32;
public int monsterActivationRange = 32;
public int raiderActivationRange = 48;
public int miscActivationRange = 16;
public boolean tickInactiveVillagers = true;
public boolean ignoreSpectatorActivation = false;
private void activationRange()
{
this.animalActivationRange = this.getInt( "entity-activation-range.animals", this.animalActivationRange );
this.monsterActivationRange = this.getInt( "entity-activation-range.monsters", this.monsterActivationRange );
this.raiderActivationRange = this.getInt( "entity-activation-range.raiders", this.raiderActivationRange );
this.miscActivationRange = this.getInt( "entity-activation-range.misc", this.miscActivationRange );
this.tickInactiveVillagers = this.getBoolean( "entity-activation-range.tick-inactive-villagers", this.tickInactiveVillagers );
this.ignoreSpectatorActivation = this.getBoolean( "entity-activation-range.ignore-spectators", this.ignoreSpectatorActivation );
this.log( "Entity Activation Range: An " + this.animalActivationRange + " / Mo " + this.monsterActivationRange + " / Ra " + this.raiderActivationRange + " / Mi " + this.miscActivationRange + " / Tiv " + this.tickInactiveVillagers + " / Isa " + this.ignoreSpectatorActivation );
}
}