Small sculk cleanup
Don't check for empty items anymore in FishingHook. Removes some diff + we handle it gracefully in add fresh entity
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@@ -171,20 +171,12 @@
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} else if (this.nibble > 0) {
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LootParams lootParams = new LootParams.Builder((ServerLevel)this.level())
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.withParameter(LootContextParams.ORIGIN, this.position())
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@@ -464,19 +_,43 @@
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CriteriaTriggers.FISHING_ROD_HOOKED.trigger((ServerPlayer)playerOwner, stack, this, randomItems);
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@@ -465,18 +_,32 @@
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for (ItemStack itemStack : randomItems) {
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- ItemEntity itemEntity = new ItemEntity(this.level(), this.getX(), this.getY(), this.getZ(), itemStack);
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+ // Paper start - new ItemEntity would throw if for whatever reason (mostly shitty datapacks) the itemStack turns out to be empty
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+ // if the item stack is empty we instead just have our itemEntity as null
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+ ItemEntity itemEntity = null;
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+ if (!itemStack.isEmpty()) {
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+ itemEntity = new ItemEntity(this.level(), this.getX(), this.getY(), this.getZ(), itemStack);
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+ }
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+ // Paper end
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ItemEntity itemEntity = new ItemEntity(this.level(), this.getX(), this.getY(), this.getZ(), itemStack);
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+ // CraftBukkit start
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+ org.bukkit.event.player.PlayerFishEvent playerFishEvent = new org.bukkit.event.player.PlayerFishEvent((org.bukkit.entity.Player) playerOwner.getBukkitEntity(), itemEntity != null ? itemEntity.getBukkitEntity() : null, (org.bukkit.entity.FishHook) this.getBukkitEntity(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(hand), org.bukkit.event.player.PlayerFishEvent.State.CAUGHT_FISH); // Paper - itemEntity may be null // Paper - Add hand parameter to PlayerFishEvent
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+ org.bukkit.event.player.PlayerFishEvent playerFishEvent = new org.bukkit.event.player.PlayerFishEvent((org.bukkit.entity.Player) playerOwner.getBukkitEntity(), itemEntity.getBukkitEntity(), (org.bukkit.entity.FishHook) this.getBukkitEntity(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(hand), org.bukkit.event.player.PlayerFishEvent.State.CAUGHT_FISH); // Paper - itemEntity may be null // Paper - Add hand parameter to PlayerFishEvent
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+ playerFishEvent.setExpToDrop(this.random.nextInt(6) + 1);
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+ this.level().getCraftServer().getPluginManager().callEvent(playerFishEvent);
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+
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@@ -196,20 +188,14 @@
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double d1 = playerOwner.getY() - this.getY();
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double d2 = playerOwner.getZ() - this.getZ();
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double d3 = 0.1;
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- itemEntity.setDeltaMovement(d * 0.1, d1 * 0.1 + Math.sqrt(Math.sqrt(d * d + d1 * d1 + d2 * d2)) * 0.08, d2 * 0.1);
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- this.level().addFreshEntity(itemEntity);
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itemEntity.setDeltaMovement(d * 0.1, d1 * 0.1 + Math.sqrt(Math.sqrt(d * d + d1 * d1 + d2 * d2)) * 0.08, d2 * 0.1);
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this.level().addFreshEntity(itemEntity);
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- playerOwner.level()
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- .addFreshEntity(
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- new ExperienceOrb(
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- playerOwner.level(), playerOwner.getX(), playerOwner.getY() + 0.5, playerOwner.getZ() + 0.5, this.random.nextInt(6) + 1
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- )
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- );
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+ // Paper start - entity item can be null, so we need to check against this
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+ if (itemEntity != null) {
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+ itemEntity.setDeltaMovement(d * 0.1, d1 * 0.1 + Math.sqrt(Math.sqrt(d * d + d1 * d1 + d2 * d2)) * 0.08, d2 * 0.1);
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+ this.level().addFreshEntity(itemEntity);
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+ }
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+ // Paper end
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+ // CraftBukkit start - this.random.nextInt(6) + 1 -> playerFishEvent.getExpToDrop()
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+ if (playerFishEvent.getExpToDrop() > 0) {
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+ playerOwner.level()
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