Numerous fixes to entity related changes

While it wasn't really "broken" before, if plugins use NMS
(which they really should't be) and mess with entity management
themselves, and get it wrong, they could ultimately corrupt our
state expectations.

I've been unable to reproduce any issues locally, but these changes
are the result of me analyzing the code pretty deeply and seeing
about how to make it more durable to abnormal usage.

Any servers seeing oddities, please run with -Ddebug.entities=true
and send me any logs triggered.
This commit is contained in:
Aikar
2019-04-05 23:08:45 -04:00
parent 7fd8287ba2
commit 29399ffc02
33 changed files with 224 additions and 242 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Fix MC-117075: TE Unload Lag Spike
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 837f875a4..5b589e76f 100644
index 5e1ab431dc..cdb430ef4f 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc