EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
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@@ -22,7 +22,32 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
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private final float force;
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private final float force;
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private boolean consumeItem;
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private boolean consumeItem;
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private boolean cancelled;
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private boolean cancelled;
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// Paper start
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@Deprecated
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public void setConsumeArrow(boolean consumeArrow) {
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this.setConsumeItem(consumeArrow);
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}
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@Deprecated
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public boolean getConsumeArrow() {
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return this.shouldConsumeItem();
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}
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@Nullable @Deprecated
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public ItemStack getArrowItem() {
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return this.getConsumable();
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}
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@Deprecated
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public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
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this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
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}
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@Deprecated
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public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Entity projectile, final float force) {
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this(shooter, bow, arrowItem, projectile, EquipmentSlot.HAND, force, true);
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}
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// Paper end
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public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @Nullable final ItemStack consumable, @NotNull final Entity projectile, @NotNull final EquipmentSlot hand, final float force, final boolean consumeItem) {
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public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @Nullable final ItemStack consumable, @NotNull final Entity projectile, @NotNull final EquipmentSlot hand, final float force, final boolean consumeItem) {
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super(shooter);
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super(shooter);
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this.bow = bow;
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this.bow = bow;
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