Add EntityEquipmentChangedEvent (#12011)

This commit is contained in:
TonytheMacaroni
2025-02-16 14:46:59 -05:00
committed by GitHub
parent a3781ff3be
commit 2a4a115432
3 changed files with 154 additions and 5 deletions

View File

@@ -5,6 +5,7 @@ import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
@@ -16,8 +17,10 @@ import static org.bukkit.Material.*;
* Called when the player themselves change their armor items
* <p>
* Not currently called for environmental factors though it <strong>MAY BE IN THE FUTURE</strong>
* @apiNote Use {@link io.papermc.paper.event.entity.EntityEquipmentChangedEvent} for all entity equipment changes
*/
@NullMarked
@ApiStatus.Obsolete(since = "1.21.4")
public class PlayerArmorChangeEvent extends PlayerEvent {
private static final HandlerList HANDLER_LIST = new HandlerList();
@@ -38,11 +41,27 @@ public class PlayerArmorChangeEvent extends PlayerEvent {
* Gets the type of slot being altered.
*
* @return type of slot being altered
* @deprecated {@link SlotType} does not accurately represent what item types are valid in each slot. Use {@link #getSlot()} instead.
*/
@Deprecated(since = "1.21.4")
public SlotType getSlotType() {
return this.slotType;
}
/**
* Gets the slot being altered.
*
* @return slot being altered
*/
public EquipmentSlot getSlot() {
return switch (this.slotType) {
case HEAD -> EquipmentSlot.HEAD;
case CHEST -> EquipmentSlot.CHEST;
case LEGS -> EquipmentSlot.LEGS;
case FEET -> EquipmentSlot.FEET;
};
}
/**
* Gets the existing item that's being replaced
*
@@ -70,6 +89,10 @@ public class PlayerArmorChangeEvent extends PlayerEvent {
return HANDLER_LIST;
}
/**
* @deprecated {@link SlotType} does not accurately represent what item types are valid in each slot.
*/
@Deprecated(since = "1.21.4")
public enum SlotType {
HEAD(NETHERITE_HELMET, DIAMOND_HELMET, GOLDEN_HELMET, IRON_HELMET, CHAINMAIL_HELMET, LEATHER_HELMET, CARVED_PUMPKIN, PLAYER_HEAD, SKELETON_SKULL, ZOMBIE_HEAD, CREEPER_HEAD, WITHER_SKELETON_SKULL, TURTLE_HELMET, DRAGON_HEAD, PIGLIN_HEAD),
CHEST(NETHERITE_CHESTPLATE, DIAMOND_CHESTPLATE, GOLDEN_CHESTPLATE, IRON_CHESTPLATE, CHAINMAIL_CHESTPLATE, LEATHER_CHESTPLATE, ELYTRA),