#1153: Handle teleport reason in spreadplayers command
By: Doc <nachito94@msn.com>
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@@ -9,6 +9,15 @@
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}
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}
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@@ -200,7 +200,7 @@
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commandspreadplayers_a = acommandspreadplayers_a[j++];
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}
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- entity.teleportTo(worldserver, (double) MathHelper.floor(commandspreadplayers_a.x) + 0.5D, (double) commandspreadplayers_a.getSpawnY(worldserver, i), (double) MathHelper.floor(commandspreadplayers_a.z) + 0.5D, Set.of(), entity.getYRot(), entity.getXRot());
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+ entity.teleportTo(worldserver, (double) MathHelper.floor(commandspreadplayers_a.x) + 0.5D, (double) commandspreadplayers_a.getSpawnY(worldserver, i), (double) MathHelper.floor(commandspreadplayers_a.z) + 0.5D, Set.of(), entity.getYRot(), entity.getXRot(), org.bukkit.event.player.PlayerTeleportEvent.TeleportCause.COMMAND); // CraftBukkit - handle teleport reason
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d1 = Double.MAX_VALUE;
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CommandSpreadPlayers.a[] acommandspreadplayers_a1 = acommandspreadplayers_a;
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int k = acommandspreadplayers_a.length;
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@@ -299,7 +299,7 @@
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for (boolean flag2 = iblockaccess.getBlockState(blockposition_mutableblockposition).isAir(); blockposition_mutableblockposition.getY() > iblockaccess.getMinBuildHeight(); flag2 = flag1) {
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