Stop loading entity bounding boxes from NBT

This may be creating more issues than it's solving
cc GH-1806
This commit is contained in:
Zach Brown
2019-03-15 23:25:32 -04:00
parent acdbefc146
commit 2b722719b3
76 changed files with 223 additions and 313 deletions

View File

@@ -14,7 +14,7 @@ This fix always sends chunks to the client, and simply updates
the client anytime post processing is triggered with the new chunk data.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 52e2b9db5..e61fefa4c 100644
index d848a97b..2bcbf890 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
@@ -41,7 +41,7 @@ index 52e2b9db5..e61fefa4c 100644
}
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
index e4cf8548d..ac5d15809 100644
index e4cf8548..ac5d1580 100644
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
@@ -0,0 +0,0 @@ public class PlayerChunk {