Stop loading entity bounding boxes from NBT
This may be creating more issues than it's solving cc GH-1806
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@@ -14,7 +14,7 @@ This fix always sends chunks to the client, and simply updates
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the client anytime post processing is triggered with the new chunk data.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 52e2b9db5..e61fefa4c 100644
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index d848a97b..2bcbf890 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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@@ -41,7 +41,7 @@ index 52e2b9db5..e61fefa4c 100644
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index e4cf8548d..ac5d15809 100644
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index e4cf8548..ac5d1580 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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