Stop loading entity bounding boxes from NBT

This may be creating more issues than it's solving
cc GH-1806
This commit is contained in:
Zach Brown
2019-03-15 23:25:32 -04:00
parent acdbefc146
commit 2b722719b3
76 changed files with 223 additions and 313 deletions

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] Fix sign edit memory leak
when a player edits a sign, a reference to their Entity is never cleand up.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 04344a371..5c58b8538 100644
index 04344a37..5c58b853 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
@@ -19,7 +19,7 @@ index 04344a371..5c58b8538 100644
this.sendPacket(tileentity.getUpdatePacket()); // CraftBukkit
return;
diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
index c2bcbbbab..fdb771317 100644
index c2bcbbba..fdb77131 100644
--- a/src/main/java/net/minecraft/server/TileEntitySign.java
+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener {