Stop loading entity bounding boxes from NBT

This may be creating more issues than it's solving
cc GH-1806
This commit is contained in:
Zach Brown
2019-03-15 23:25:32 -04:00
parent acdbefc146
commit 2b722719b3
76 changed files with 223 additions and 313 deletions

View File

@@ -7,7 +7,7 @@ ray tracing into an unloaded chunk should be treated as a miss
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index a7f6288f5..380ef602e 100644
index a7f6288f..380ef602 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc