Stop loading entity bounding boxes from NBT
This may be creating more issues than it's solving cc GH-1806
This commit is contained in:
@@ -7,7 +7,7 @@ ray tracing into an unloaded chunk should be treated as a miss
|
||||
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
|
||||
index a7f6288f5..380ef602e 100644
|
||||
index a7f6288f..380ef602 100644
|
||||
--- a/src/main/java/net/minecraft/server/World.java
|
||||
+++ b/src/main/java/net/minecraft/server/World.java
|
||||
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
|
||||
|
||||
Reference in New Issue
Block a user