More var name fixes

This commit is contained in:
Nassim Jahnke
2024-12-27 13:45:04 +01:00
parent c530c39f4e
commit 2b73d1957c
29 changed files with 156 additions and 218 deletions

View File

@@ -25,7 +25,7 @@
FluidState getFluidState(BlockPos pos);
default int getLightEmission(BlockPos pos) {
@@ -66,10 +_,25 @@
@@ -66,19 +_,46 @@
);
}
@@ -33,31 +33,39 @@
- return traverseBlocks(context.getFrom(), context.getTo(), context, (traverseContext, traversePos) -> {
- BlockState blockState = this.getBlockState(traversePos);
- FluidState fluidState = this.getFluidState(traversePos);
- Vec3 from = traverseContext.getFrom();
- Vec3 to = traverseContext.getTo();
- VoxelShape blockShape = traverseContext.getBlockShape(blockState, this, traversePos);
+ // CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
+ default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {
+ default BlockHitResult clip(ClipContext context, BlockPos traversePos) {
+ // Paper start - Add predicate for blocks when raytracing
+ return clip(raytrace1, blockposition, null);
+ return clip(context, traversePos, null);
+ }
+
+ default BlockHitResult clip(ClipContext traverseContext, BlockPos traversePos, java.util.function.Predicate<? super org.bukkit.block.Block> canCollide) {
+ default BlockHitResult clip(ClipContext context, BlockPos traversePos, java.util.function.Predicate<? super org.bukkit.block.Block> canCollide) {
+ // Paper end - Add predicate for blocks when raytracing
+ // Paper start - Prevent raytrace from loading chunks
+ BlockState blockState = this.getBlockStateIfLoaded(traversePos);
+ if (blockState == null) {
+ // copied the last function parameter (listed below)
+ Vec3 vec3d = traverseContext.getFrom().subtract(traverseContext.getTo());
+ Vec3 vec3d = context.getFrom().subtract(context.getTo());
+
+ return BlockHitResult.miss(traverseContext.getTo(), Direction.getApproximateNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(traverseContext.getTo()));
+ return BlockHitResult.miss(context.getTo(), Direction.getApproximateNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(context.getTo()));
+ }
+ // Paper end - Prevent raytrace from loading chunks
+ if (blockState.isAir() || (canCollide != null && this instanceof LevelAccessor levelAccessor && !canCollide.test(org.bukkit.craftbukkit.block.CraftBlock.at(levelAccessor, traversePos)))) return null; // Paper - Perf: optimise air cases & check canCollide predicate
+ FluidState fluidState = blockState.getFluidState(); // Paper - Perf: don't need to go to world state again
Vec3 from = traverseContext.getFrom();
Vec3 to = traverseContext.getTo();
VoxelShape blockShape = traverseContext.getBlockShape(blockState, this, traversePos);
@@ -79,6 +_,18 @@
double d = blockHitResult == null ? Double.MAX_VALUE : traverseContext.getFrom().distanceToSqr(blockHitResult.getLocation());
double d1 = blockHitResult1 == null ? Double.MAX_VALUE : traverseContext.getFrom().distanceToSqr(blockHitResult1.getLocation());
+ Vec3 from = context.getFrom();
+ Vec3 to = context.getTo();
+ VoxelShape blockShape = context.getBlockShape(blockState, this, traversePos);
BlockHitResult blockHitResult = this.clipWithInteractionOverride(from, to, traversePos, blockShape, blockState);
- VoxelShape fluidShape = traverseContext.getFluidShape(fluidState, this, traversePos);
+ VoxelShape fluidShape = context.getFluidShape(fluidState, this, traversePos);
BlockHitResult blockHitResult1 = fluidShape.clip(from, to, traversePos);
- double d = blockHitResult == null ? Double.MAX_VALUE : traverseContext.getFrom().distanceToSqr(blockHitResult.getLocation());
- double d1 = blockHitResult1 == null ? Double.MAX_VALUE : traverseContext.getFrom().distanceToSqr(blockHitResult1.getLocation());
+ double d = blockHitResult == null ? Double.MAX_VALUE : context.getFrom().distanceToSqr(blockHitResult.getLocation());
+ double d1 = blockHitResult1 == null ? Double.MAX_VALUE : context.getFrom().distanceToSqr(blockHitResult1.getLocation());
return d <= d1 ? blockHitResult : blockHitResult1;
+ }
+ // CraftBukkit end