From 2de1053b58b6be6303649842cb6ab79d0ecc5120 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sat, 12 Mar 2022 06:31:13 -0800 Subject: [PATCH] Fix swamp hut cat generation deadlock The worldgen thread will attempt to get structure references via the world's getChunkAt method, which is fine if the gen is not cancelled - but if the chunk was unloaded, the call will block indefinitely. Instead of using the world state, we use the already supplied ServerLevelAccessor which will always have the chunk available. --- .../world/entity/animal/Cat.java.patch | 9 +++++ .../world/level/StructureManager.java.patch | 38 +++++++++++++++++++ 2 files changed, 47 insertions(+) create mode 100644 paper-server/patches/sources/net/minecraft/world/level/StructureManager.java.patch diff --git a/paper-server/patches/sources/net/minecraft/world/entity/animal/Cat.java.patch b/paper-server/patches/sources/net/minecraft/world/entity/animal/Cat.java.patch index b52975f16..a83874a09 100644 --- a/paper-server/patches/sources/net/minecraft/world/entity/animal/Cat.java.patch +++ b/paper-server/patches/sources/net/minecraft/world/entity/animal/Cat.java.patch @@ -13,6 +13,15 @@ Objects.requireNonNull(iregistry); optional.flatMap(iregistry::get).ifPresent(this::setVariant); +@@ -365,7 +365,7 @@ + BuiltInRegistries.CAT_VARIANT.getRandomElementOf(tagkey, world.getRandom()).ifPresent(this::setVariant); + ServerLevel worldserver = world.getLevel(); + +- if (worldserver.structureManager().getStructureWithPieceAt(this.blockPosition(), StructureTags.CATS_SPAWN_AS_BLACK).isValid()) { ++ if (worldserver.structureManager().getStructureWithPieceAt(this.blockPosition(), StructureTags.CATS_SPAWN_AS_BLACK, world).isValid()) { // Paper - Fix swamp hut cat generation deadlock + this.setVariant((Holder) BuiltInRegistries.CAT_VARIANT.getOrThrow(CatVariant.ALL_BLACK)); + this.setPersistenceRequired(); + } @@ -462,7 +462,7 @@ } diff --git a/paper-server/patches/sources/net/minecraft/world/level/StructureManager.java.patch b/paper-server/patches/sources/net/minecraft/world/level/StructureManager.java.patch new file mode 100644 index 000000000..8a15d2f4f --- /dev/null +++ b/paper-server/patches/sources/net/minecraft/world/level/StructureManager.java.patch @@ -0,0 +1,38 @@ +--- a/net/minecraft/world/level/StructureManager.java ++++ b/net/minecraft/world/level/StructureManager.java +@@ -48,7 +48,12 @@ + } + + public List startsForStructure(ChunkPos pos, Predicate predicate) { +- Map map = this.level.getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences(); ++ // Paper start - Fix swamp hut cat generation deadlock ++ return this.startsForStructure(pos, predicate, null); ++ } ++ public List startsForStructure(ChunkPos pos, Predicate predicate, @Nullable ServerLevelAccessor levelAccessor) { ++ Map map = (levelAccessor == null ? this.level : levelAccessor).getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences(); ++ // Paper end - Fix swamp hut cat generation deadlock + Builder builder = ImmutableList.builder(); + + for (Entry entry : map.entrySet()) { +@@ -116,10 +121,20 @@ + } + + public StructureStart getStructureWithPieceAt(BlockPos pos, Predicate> predicate) { ++ // Paper start - Fix swamp hut cat generation deadlock ++ return this.getStructureWithPieceAt(pos, predicate, null); ++ } ++ ++ public StructureStart getStructureWithPieceAt(BlockPos pos, TagKey tag, @Nullable ServerLevelAccessor levelAccessor) { ++ return this.getStructureWithPieceAt(pos, structure -> structure.is(tag), levelAccessor); ++ } ++ ++ public StructureStart getStructureWithPieceAt(BlockPos pos, Predicate> predicate, @Nullable ServerLevelAccessor levelAccessor) { ++ // Paper end - Fix swamp hut cat generation deadlock + Registry registry = this.registryAccess().lookupOrThrow(Registries.STRUCTURE); + + for (StructureStart structureStart : this.startsForStructure( +- new ChunkPos(pos), structure -> registry.get(registry.getId(structure)).map(predicate::test).orElse(false) ++ new ChunkPos(pos), structure -> registry.get(registry.getId(structure)).map(predicate::test).orElse(false), levelAccessor // Paper - Fix swamp hut cat generation deadlock + )) { + if (this.structureHasPieceAt(pos, structureStart)) { + return structureStart;