Fix Per World Difficulty / Remembering Difficulty
Fixes per world difficulty with /difficulty command and also makes it so that the server keeps the last difficulty used instead of restoring the server.properties every single load.
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@@ -1000,8 +1000,8 @@ public final class CraftServer implements Server {
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org.spigotmc.SpigotConfig.init((File) this.console.options.valueOf("spigot-settings")); // Spigot
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this.console.paperConfigurations.reloadConfigs(this.console);
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for (ServerLevel world : this.console.getAllLevels()) {
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world.serverLevelData.setDifficulty(config.difficulty);
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world.setSpawnSettings(config.spawnMonsters);
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// world.serverLevelData.setDifficulty(config.difficulty); // Paper - per level difficulty
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world.setSpawnSettings(world.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && config.spawnMonsters); // Paper - per level difficulty (from MinecraftServer#setDifficulty(ServerLevel, Difficulty, boolean))
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for (SpawnCategory spawnCategory : SpawnCategory.values()) {
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if (CraftSpawnCategory.isValidForLimits(spawnCategory)) {
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@@ -1170,7 +1170,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public void setDifficulty(Difficulty difficulty) {
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this.getHandle().serverLevelData.setDifficulty(net.minecraft.world.Difficulty.byId(difficulty.getValue()));
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this.getHandle().getServer().setDifficulty(this.getHandle(), net.minecraft.world.Difficulty.byId(difficulty.getValue()), true); // Paper - per level difficulty; don't skip other difficulty-changing logic
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}
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@Override
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