Make alternative falling block ground detection configurable
Workaround for GH-336
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@@ -10,6 +10,20 @@ resulted in them always thinking they would be on air.
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We now first check, if if we are already on the ground.
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if not, we check if the falling block is inside of the hitbox of the block at y - 1.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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log("Old Cannon Behaviors: This feature may not be working entirely properly at the moment");
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}
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}
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+
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+ public boolean altFallingBlockOnGround;
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+ private void altFallingBlockOnGround() {
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+ altFallingBlockOnGround = getBoolean("use-alternate-fallingblock-onGround-detection", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockFalling.java b/src/main/java/net/minecraft/server/BlockFalling.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/BlockFalling.java
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@@ -49,7 +63,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ if (!isOnGround()) {
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this.onGround = false;
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- // return; // CraftBukkit
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+ return; // Paper
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+ if (this.world.paperConfig.altFallingBlockOnGround) return; // Paper
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}
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this.motX *= 0.699999988079071D;
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@@ -60,8 +74,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start
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+ private boolean isOnGround() {
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+ BlockPosition where = new BlockPosition(this.locX, this.locY - 0.009999999776482582D, this.locZ);
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+ boolean cannotMoveThrough = !BlockFalling.canMoveThrough(this.world.getType(where));
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+ if (!this.world.paperConfig.altFallingBlockOnGround) return cannotMoveThrough;
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+
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+ if (!BlockFalling.canMoveThrough(this.world.getType(where))) {
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+ if (cannotMoveThrough) {
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+ return true;
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+ }
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+
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