Clean up a lot of obfuscation helpers and impls

This fixes a bug with obfuscation helpers for attack cooldown
But every other change should stay the same.

Cleaning up a lot of helpers that pointed to already unobfuscated items.
Also adds final to many of the obfhelpers to assist with inlining.

This is pretty much a patch maintenance
This commit is contained in:
Aikar
2020-08-02 01:39:36 -04:00
parent e5c86b8f4f
commit 305390ec83
48 changed files with 174 additions and 270 deletions

View File

@@ -16,11 +16,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper start - PlayerAttackEntityCooldownResetEvent
+ if (damagesource.getEntity() instanceof EntityPlayer) {
+ EntityPlayer player = (EntityPlayer) damagesource.getEntity();
+ if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getCooledAttackStrength(0F)).callEvent()) {
+ player.resetCooldown();
+ if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getAttackCooldown(0F)).callEvent()) {
+ player.resetAttackCooldown();
+ }
+ } else {
+ ((EntityHuman) damagesource.getEntity()).resetCooldown();
+ ((EntityHuman) damagesource.getEntity()).resetAttackCooldown();
+ }
+ // Paper end
}