Clean up a lot of obfuscation helpers and impls

This fixes a bug with obfuscation helpers for attack cooldown
But every other change should stay the same.

Cleaning up a lot of helpers that pointed to already unobfuscated items.
Also adds final to many of the obfhelpers to assist with inlining.

This is pretty much a patch maintenance
This commit is contained in:
Aikar
2020-08-02 01:39:36 -04:00
parent e5c86b8f4f
commit 305390ec83
48 changed files with 174 additions and 270 deletions

View File

@@ -2771,15 +2771,24 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
this.t = chunkstatus == null ? 0 : chunkstatus.c() + 1;
}
+ public int getStatusIndex() { return c(); } // Paper - OBFHELPER
+ public final int getStatusIndex() { return c(); } // Paper - OBFHELPER
public int c() {
return this.t;
}
@@ -0,0 +0,0 @@ public class ChunkStatus {
return this.s;
}
- public ChunkStatus getPreviousStatus() { return this.e(); } // Paper - OBFHELPER
+ public final ChunkStatus getPreviousStatus() { return this.e(); } // Paper - OBFHELPER
public ChunkStatus e() {
return this.u;
}
@@ -0,0 +0,0 @@ public class ChunkStatus {
return this.w.doWork(this, worldserver, definedstructuremanager, lightenginethreaded, function, ichunkaccess);
}
+ public int getNeighborRadius() { return this.f(); } // Paper - OBFHELPER
+ public final int getNeighborRadius() { return this.f(); } // Paper - OBFHELPER
public int f() {
return this.x;
}
@@ -2787,7 +2796,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
return this.z;
}
+ public boolean isAtLeastStatus(ChunkStatus chunkstatus) { return b(chunkstatus); } // Paper - OBFHELPER
+ public final boolean isAtLeastStatus(ChunkStatus chunkstatus) { return b(chunkstatus); } // Paper - OBFHELPER
public boolean b(ChunkStatus chunkstatus) {
return this.c() >= chunkstatus.c();
}
@@ -3060,7 +3069,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
private boolean updatingChunksModified;
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
public final WorldLoadListener worldLoadListener;
public final PlayerChunkMap.a chunkDistanceManager; public final PlayerChunkMap.a getChunkMapDistanceManager() { return this.chunkDistanceManager; } // Paper - OBFHELPER
public final PlayerChunkMap.a chunkDistanceManager;
private final AtomicInteger u;
- private final DefinedStructureManager definedStructureManager;
+ public final DefinedStructureManager definedStructureManager; // Paper - private -> public