fix a bunch of compile errors

This commit is contained in:
Jake Potrebic
2023-06-07 15:28:06 -07:00
parent 074728fe8c
commit 3121dbe3fe
16 changed files with 22 additions and 30 deletions

View File

@@ -2676,7 +2676,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
boolean flag1 = false;
boolean flag2;
+ Packet<?> disguised = sender != null && unsignedFunction == null ? new net.minecraft.network.protocol.game.ClientboundDisguisedChatPacket(outgoingchatmessage.content(), params.toNetwork(sender.level.registryAccess())) : null; // Paper - don't send player chat packets from vanished players
+ Packet<?> disguised = sender != null && unsignedFunction == null ? new net.minecraft.network.protocol.game.ClientboundDisguisedChatPacket(outgoingchatmessage.content(), params.toNetwork(sender.level().registryAccess())) : null; // Paper - don't send player chat packets from vanished players
for (Iterator iterator = this.players.iterator(); iterator.hasNext(); flag1 |= flag2 && message.isFullyFiltered()) {
ServerPlayer entityplayer1 = (ServerPlayer) iterator.next();
@@ -2686,7 +2686,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper start - don't send player chat packets from vanished players
+ if (sender != null && !entityplayer1.getBukkitEntity().canSee(sender.getBukkitEntity())) {
+ entityplayer1.connection.send(unsignedFunction != null
+ ? new net.minecraft.network.protocol.game.ClientboundDisguisedChatPacket(unsignedFunction.apply(entityplayer1.getBukkitEntity()), params.toNetwork(sender.level.registryAccess()))
+ ? new net.minecraft.network.protocol.game.ClientboundDisguisedChatPacket(unsignedFunction.apply(entityplayer1.getBukkitEntity()), params.toNetwork(sender.level().registryAccess()))
+ : disguised);
+ continue;
+ }