fix a bunch of compile errors
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@@ -2676,7 +2676,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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boolean flag1 = false;
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boolean flag2;
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+ Packet<?> disguised = sender != null && unsignedFunction == null ? new net.minecraft.network.protocol.game.ClientboundDisguisedChatPacket(outgoingchatmessage.content(), params.toNetwork(sender.level.registryAccess())) : null; // Paper - don't send player chat packets from vanished players
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+ Packet<?> disguised = sender != null && unsignedFunction == null ? new net.minecraft.network.protocol.game.ClientboundDisguisedChatPacket(outgoingchatmessage.content(), params.toNetwork(sender.level().registryAccess())) : null; // Paper - don't send player chat packets from vanished players
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for (Iterator iterator = this.players.iterator(); iterator.hasNext(); flag1 |= flag2 && message.isFullyFiltered()) {
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ServerPlayer entityplayer1 = (ServerPlayer) iterator.next();
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@@ -2686,7 +2686,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start - don't send player chat packets from vanished players
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+ if (sender != null && !entityplayer1.getBukkitEntity().canSee(sender.getBukkitEntity())) {
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+ entityplayer1.connection.send(unsignedFunction != null
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+ ? new net.minecraft.network.protocol.game.ClientboundDisguisedChatPacket(unsignedFunction.apply(entityplayer1.getBukkitEntity()), params.toNetwork(sender.level.registryAccess()))
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+ ? new net.minecraft.network.protocol.game.ClientboundDisguisedChatPacket(unsignedFunction.apply(entityplayer1.getBukkitEntity()), params.toNetwork(sender.level().registryAccess()))
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+ : disguised);
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+ continue;
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+ }
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