fix a bunch of compile errors

This commit is contained in:
Jake Potrebic
2023-06-07 15:28:06 -07:00
parent 074728fe8c
commit 3121dbe3fe
16 changed files with 22 additions and 30 deletions

View File

@@ -20,11 +20,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
-
- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
+ // Paper start
+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
return flag;
}
+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig().entities.behavior.zombieVillagerInfectionChance) {
+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance) {
+ return flag;
+ } // Paper end
+