fix a bunch of compile errors
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@@ -20,11 +20,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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-
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- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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+ // Paper start
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+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
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+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
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+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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return flag;
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}
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+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig().entities.behavior.zombieVillagerInfectionChance) {
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+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance) {
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+ return flag;
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+ } // Paper end
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+
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