fix a bunch of compile errors
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@@ -26,13 +26,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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+ // Paper start - Optional prevent TNT from moving in water
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+ if (!this.isRemoved() && this.wasTouchingWater && this.level.paperConfig().fixes.preventTntFromMovingInWater) {
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+ if (!this.isRemoved() && this.wasTouchingWater && this.level().paperConfig().fixes.preventTntFromMovingInWater) {
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+ /*
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+ * Author: Jedediah Smith <jedediah@silencegreys.com>
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+ */
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+ // Send position and velocity updates to nearby players on every tick while the TNT is in water.
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+ // This does pretty well at keeping their clients in sync with the server.
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+ net.minecraft.server.level.ChunkMap.TrackedEntity ete = ((net.minecraft.server.level.ServerLevel)this.level).getChunkSource().chunkMap.entityMap.get(this.getId());
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+ net.minecraft.server.level.ChunkMap.TrackedEntity ete = ((net.minecraft.server.level.ServerLevel)this.level()).getChunkSource().chunkMap.entityMap.get(this.getId());
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+ if (ete != null) {
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+ net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket velocityPacket = new net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket(this);
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+ net.minecraft.network.protocol.game.ClientboundTeleportEntityPacket positionPacket = new net.minecraft.network.protocol.game.ClientboundTeleportEntityPacket(this);
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