Don't damage ArmorStands that are already dead

This commit is contained in:
Aikar
2015-11-15 19:40:32 -06:00
parent 24d21453cf
commit 314c8f06cc
2 changed files with 43 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <1254957+zachbr@users.noreply.github.com>
Date: Sun, 15 Nov 2015 19:36:37 -0600
Subject: [PATCH] Bump thread count for chunk loading
diff --git a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
+++ b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
@@ -0,0 +0,0 @@ import net.minecraft.server.World;
import org.bukkit.craftbukkit.util.AsynchronousExecutor;
public class ChunkIOExecutor {
- static final int BASE_THREADS = 1;
+ static final int BASE_THREADS = 2; // PaperSpigot - Bumped value
static final int PLAYERS_PER_THREAD = 50;
private static final AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException> instance = new AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException>(new ChunkIOProvider(), BASE_THREADS);
--