Don't damage ArmorStands that are already dead
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@@ -0,0 +1,20 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Sun, 15 Nov 2015 19:36:37 -0600
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Subject: [PATCH] Bump thread count for chunk loading
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diff --git a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
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+++ b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
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@@ -0,0 +0,0 @@ import net.minecraft.server.World;
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import org.bukkit.craftbukkit.util.AsynchronousExecutor;
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public class ChunkIOExecutor {
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- static final int BASE_THREADS = 1;
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+ static final int BASE_THREADS = 2; // PaperSpigot - Bumped value
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static final int PLAYERS_PER_THREAD = 50;
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private static final AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException> instance = new AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException>(new ChunkIOProvider(), BASE_THREADS);
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--
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