net.minecraft.world.item
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@@ -0,0 +1,55 @@
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--- a/net/minecraft/world/item/ProjectileWeaponItem.java
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+++ b/net/minecraft/world/item/ProjectileWeaponItem.java
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@@ -62,12 +_,25 @@
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float f4 = f2 + f3 * ((i + 1) / 2) * f1;
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f3 = -f3;
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int i1 = i;
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- Projectile.spawnProjectile(
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- this.createProjectile(level, shooter, weapon, itemStack, isCrit),
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- level,
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- itemStack,
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- projectile -> this.shootProjectile(shooter, projectile, i1, velocity, inaccuracy, f4, target)
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- );
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+ // CraftBukkit start
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+ Projectile projectile = this.createProjectile(level, shooter, weapon, itemStack, isCrit);
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+ this.shootProjectile(shooter, projectile, i1, velocity, inaccuracy, f4, target);
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+
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(shooter, weapon, itemStack, projectile, hand, velocity, true);
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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+ }
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+
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+ if (event.getProjectile() == projectile.getBukkitEntity()) {
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+ if (Projectile.spawnProjectile(projectile, level, itemStack).isRemoved()) {
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+ if (shooter instanceof net.minecraft.server.level.ServerPlayer) {
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+ ((net.minecraft.server.level.ServerPlayer) shooter).getBukkitEntity().updateInventory();
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+ }
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+ return;
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+ }
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+ }
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+ // CraftBukkit end
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weapon.hurtAndBreak(this.getDurabilityUse(itemStack), shooter, LivingEntity.getSlotForHand(hand));
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if (weapon.isEmpty()) {
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break;
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@@ -95,6 +_,11 @@
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}
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protected static List<ItemStack> draw(ItemStack weapon, ItemStack ammo, LivingEntity shooter) {
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+ // Paper start
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+ return draw(weapon, ammo, shooter, true);
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+ }
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+ protected static List<ItemStack> draw(ItemStack weapon, ItemStack ammo, LivingEntity shooter, boolean consume) {
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+ // Paper end
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if (ammo.isEmpty()) {
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return List.of();
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} else {
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@@ -103,7 +_,7 @@
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ItemStack itemStack = ammo.copy();
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for (int i1 = 0; i1 < i; i1++) {
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- ItemStack itemStack1 = useAmmo(weapon, i1 == 0 ? ammo : itemStack, shooter, i1 > 0);
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+ ItemStack itemStack1 = useAmmo(weapon, i1 == 0 ? ammo : itemStack, shooter, i1 > 0 || !consume); // Paper
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if (!itemStack1.isEmpty()) {
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list.add(itemStack1);
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}
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