SPIGOT-3565: Head yaw is "more accurate" for living entities
By: md_5 <git@md-5.net>
This commit is contained in:
@@ -217,7 +217,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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}
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}
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public Location getLocation() {
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public Location getLocation() {
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return new Location(getWorld(), entity.locX, entity.locY, entity.locZ, entity.yaw, entity.pitch);
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return new Location(getWorld(), entity.locX, entity.locY, entity.locZ, entity instanceof EntityLiving ? entity.getHeadRotation() : entity.yaw, entity.pitch);
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}
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}
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public Location getLocation(Location loc) {
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public Location getLocation(Location loc) {
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@@ -226,7 +226,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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loc.setX(entity.locX);
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loc.setX(entity.locX);
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loc.setY(entity.locY);
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loc.setY(entity.locY);
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loc.setZ(entity.locZ);
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loc.setZ(entity.locZ);
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loc.setYaw(entity.yaw);
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loc.setYaw(entity instanceof EntityLiving ? entity.getHeadRotation() : entity.yaw);
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loc.setPitch(entity.pitch);
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loc.setPitch(entity.pitch);
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}
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}
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