Update from upstream SpigotMC
No need to wait for the conversation to finish SpigotMC/Spigot@67b502b6f8
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@@ -14,25 +14,18 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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c.warn(this.player.getName() + " tried to send an empty message");
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c.warn(this.player.getName() + " tried to send an empty message");
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} else if (getPlayer().isConversing()) {
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} else if (getPlayer().isConversing()) {
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- getPlayer().acceptConversationInput(s);
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- getPlayer().acceptConversationInput(s);
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+ // Spigot start
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+ final String message = s;
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+ final String message = s;
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+
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+ this.minecraftServer.processQueue.add( new Waitable()
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+ Waitable waitable = new Waitable() {
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+ {
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+ @Override
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+ @Override
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+ protected Object evaluate() {
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+ protected Object evaluate()
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+ getPlayer().acceptConversationInput(message);
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+ {
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+ getPlayer().acceptConversationInput( message );
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+ return null;
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+ return null;
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+ }
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+ }
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+ };
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+ } );
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+
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+ // Spigot end
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+ this.minecraftServer.processQueue.add(waitable);
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+
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+ try {
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+ waitable.get();
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+ } catch (InterruptedException e) {
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+ Thread.currentThread().interrupt();
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+ } catch (ExecutionException e) {
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+ throw new RuntimeException(e);
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+ }
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} else if (this.player.getChatFlags() == EnumChatVisibility.SYSTEM) { // Re-add "Command Only" flag check
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} else if (this.player.getChatFlags() == EnumChatVisibility.SYSTEM) { // Re-add "Command Only" flag check
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ChatMessage chatmessage = new ChatMessage("chat.cannotSend", new Object[0]);
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ChatMessage chatmessage = new ChatMessage("chat.cannotSend", new Object[0]);
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