Guard the Entity.SHARED_RANDOM from seed changes
I don't clearly see any, but as a protection for future changes.
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@@ -7,7 +7,7 @@ If any part of a Vehicle/Passenger relationship is visible to a player,
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send all passenger/vehicles to the player in the chain.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index d1f07bbbd..945f06c93 100644
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index a3e9ee052..9b01c23e0 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper
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