Incremental Auto Save Players

Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.

This is even more helpful considering Player Saving is done sync for File IO.
This commit is contained in:
Aikar
2016-12-27 16:11:25 -05:00
parent 422dc4fa06
commit 34e0091024
5 changed files with 84 additions and 14 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Optimise removeQueue
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
index ab2b4c404..fa09ef111 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -0,0 +0,0 @@ import com.google.common.collect.Lists;