EntityRegainHealthEvent isFastRegen API

Don't even get me started
This commit is contained in:
Zach Brown
2016-04-22 01:43:11 -05:00
parent b414f3d993
commit 3532e55dab
2 changed files with 58 additions and 53 deletions

View File

@@ -76,7 +76,7 @@
- player.heal(f / 6.0F);
- this.addExhaustion(f);
+ player.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
+ player.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED, true); // CraftBukkit - added RegainReason // Paper - This is fast regen
+ // this.addExhaustion(f); CraftBukkit - EntityExhaustionEvent
+ player.causeFoodExhaustion(f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
this.tickTimer = 0;