EntityRegainHealthEvent isFastRegen API
Don't even get me started
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@@ -76,7 +76,7 @@
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- player.heal(f / 6.0F);
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- this.addExhaustion(f);
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+ player.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
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+ player.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED, true); // CraftBukkit - added RegainReason // Paper - This is fast regen
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+ // this.addExhaustion(f); CraftBukkit - EntityExhaustionEvent
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+ player.causeFoodExhaustion(f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
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this.tickTimer = 0;
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