Painting improvements. Thanks CelticMinstrel!
Added interface to get/set the art and facing direction on paintings, and expanded painting break events to catch more cases (including fire and lightning); removed PaintingBreakByWorldEvent since it's identical to its superclass By: EvilSeph <evilseph@gmail.com>
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@@ -1,12 +1,42 @@
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/**
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*
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*/
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package org.bukkit.entity;
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import org.bukkit.Art;
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import org.bukkit.block.BlockFace;
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import org.bukkit.material.Attachable;
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/**
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* Represents a Painting.
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*
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* @author Cogito
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*
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*/
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public interface Painting extends Entity {}
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public interface Painting extends Entity, Attachable {
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/**
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* Get the art on this painting
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* @return The art
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*/
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public Art getArt();
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/**
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* Set the art on this painting
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* @param art The new art
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* @return False if the new art won't fit at the painting's current location
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*/
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public boolean setArt(Art art);
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/**
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* Set the art on this painting
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* @param art The new art
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* @param force If true, force the new art regardless of whether it fits at the current location
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* Note that forcing it where it can't fit normally causes it to drop as an item unless you override
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* this by catching the PAINTING_BREAK event.
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* @return False if force was false and the new art won't fit at the painting's current location
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*/
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public boolean setArt(Art art, boolean force);
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/**
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* Sets the direction of the painting, potentially overriding rules of placement. Note that if the result
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* is not valid the painting would normally drop as an item.
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* @param face The new direction.
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* @param force Whether to force it.
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* @return False if force was false and there was no block for it to attach to in order to face the given direction.
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*/
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public boolean setFacingDirection(BlockFace face, boolean force);
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}
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