Fix creation of invalid block entity during world generation
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@@ -1,12 +1,14 @@
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--- a/net/minecraft/server/level/WorldGenRegion.java
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+++ b/net/minecraft/server/level/WorldGenRegion.java
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@@ -169,7 +169,27 @@
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return k < this.generatingStep.directDependencies().size();
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}
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@@ -167,7 +167,27 @@
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int k = this.center.getPos().getChessboardDistance(chunkX, chunkZ);
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return k < this.generatingStep.directDependencies().size();
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+ }
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+
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+ // Paper start - if loaded util
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+ @Nullable
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@Override
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+ @Override
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+ public ChunkAccess getChunkIfLoadedImmediately(int x, int z) {
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+ return this.getChunk(x, z, ChunkStatus.FULL, false);
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+ }
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@@ -21,13 +23,11 @@
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+ public final FluidState getFluidIfLoaded(BlockPos blockposition) {
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+ ChunkAccess chunk = this.getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4);
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+ return chunk == null ? null : chunk.getFluidState(blockposition);
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+ }
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+ // Paper end
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+
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+ @Override
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public BlockState getBlockState(BlockPos pos) {
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return this.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ())).getBlockState(pos);
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}
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+ // Paper end
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@Override
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public BlockState getBlockState(BlockPos pos) {
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@@ -217,7 +237,8 @@
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if (iblockdata.isAir()) {
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return false;
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@@ -62,7 +62,34 @@
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return false;
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}
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}
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@@ -336,6 +366,13 @@
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@@ -294,7 +324,7 @@
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return false;
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} else {
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ChunkAccess ichunkaccess = this.getChunk(pos);
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- BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false);
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+ BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false); final BlockState previousBlockState = iblockdata1; // Paper - Clear block entity before setting up a DUMMY block entity - obfhelper
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if (iblockdata1 != null) {
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this.level.onBlockStateChange(pos, iblockdata1, state);
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@@ -310,6 +340,17 @@
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ichunkaccess.removeBlockEntity(pos);
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}
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} else {
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+ // Paper start - Clear block entity before setting up a DUMMY block entity
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+ // The concept of removing a block entity when the block itself changes is generally lifted
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+ // from LevelChunk#setBlockState.
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+ // It is however to note that this may only run if the block actually changes.
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+ // Otherwise a chest block entity generated by a structure template that is later "updated" to
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+ // be waterlogged would remove its existing block entity (see PaperMC/Paper#10750)
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+ // This logic is *also* found in LevelChunk#setBlockState.
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+ if (previousBlockState != null && !java.util.Objects.equals(previousBlockState.getBlock(), state.getBlock())) {
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+ ichunkaccess.removeBlockEntity(pos);
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+ }
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+ // Paper end - Clear block entity before setting up a DUMMY block entity
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CompoundTag nbttagcompound = new CompoundTag();
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nbttagcompound.putInt("x", pos.getX());
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@@ -336,6 +377,13 @@
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@Override
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public boolean addFreshEntity(Entity entity) {
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