Add ray tracing and bounding box API
By: blablubbabc <lukas@wirsindwir.de>
This commit is contained in:
@@ -0,0 +1,24 @@
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package org.bukkit.craftbukkit;
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import org.bukkit.FluidCollisionMode;
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import net.minecraft.server.FluidCollisionOption;
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public class CraftFluidCollisionMode {
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private CraftFluidCollisionMode() {}
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public static FluidCollisionOption toNMS(FluidCollisionMode fluidCollisionMode) {
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if (fluidCollisionMode == null) return null;
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switch (fluidCollisionMode) {
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case ALWAYS:
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return FluidCollisionOption.ALWAYS;
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case SOURCE_ONLY:
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return FluidCollisionOption.SOURCE_ONLY;
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case NEVER:
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return FluidCollisionOption.NEVER;
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default:
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return null;
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}
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}
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}
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