#786: Add methods to get sounds from entities
By: Parker Hawke <hawkeboyz2@hotmail.com>
This commit is contained in:
@@ -7,11 +7,13 @@ import java.util.UUID;
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import org.bukkit.FluidCollisionMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.World;
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import org.bukkit.attribute.Attributable;
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import org.bukkit.block.Block;
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import org.bukkit.entity.memory.MemoryKey;
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import org.bukkit.inventory.EntityEquipment;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.projectiles.ProjectileSource;
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@@ -588,6 +590,73 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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<T> void setMemory(@NotNull MemoryKey<T> memoryKey, @Nullable T memoryValue);
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/**
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* Get the {@link Sound} this entity will make when damaged.
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*
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* @return the hurt sound, or null if the entity does not make any sound
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*/
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@Nullable
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public Sound getHurtSound();
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/**
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* Get the {@link Sound} this entity will make on death.
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*
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* @return the death sound, or null if the entity does not make any sound
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*/
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@Nullable
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public Sound getDeathSound();
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/**
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* Get the {@link Sound} this entity will make when falling from the given
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* height (in blocks). The sound will often differ between either a small
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* or a big fall damage sound if the height exceeds 4 blocks.
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*
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* @param fallHeight the fall height in blocks
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* @return the fall damage sound
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* @see #getFallDamageSoundSmall()
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* @see #getFallDamageSoundBig()
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*/
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@NotNull
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public Sound getFallDamageSound(int fallHeight);
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/**
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* Get the {@link Sound} this entity will make when falling from a small
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* height.
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*
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* @return the fall damage sound
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*/
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@NotNull
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public Sound getFallDamageSoundSmall();
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/**
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* Get the {@link Sound} this entity will make when falling from a large
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* height.
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*
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* @return the fall damage sound
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*/
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@NotNull
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public Sound getFallDamageSoundBig();
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/**
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* Get the {@link Sound} this entity will make when drinking the given
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* {@link ItemStack}.
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*
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* @param itemStack the item stack being drank
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* @return the drinking sound
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*/
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@NotNull
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public Sound getDrinkingSound(@NotNull ItemStack itemStack);
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/**
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* Get the {@link Sound} this entity will make when eating the given
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* {@link ItemStack}.
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*
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* @param itemStack the item stack being eaten
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* @return the eating sound
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*/
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@NotNull
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public Sound getEatingSound(@NotNull ItemStack itemStack);
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/**
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* Returns true if this entity can breathe underwater and will not take
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* suffocation damage when its air supply reaches zero.
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