chore: cleanup annotations in api adventure patch
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@@ -24,7 +24,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start - optimise collisions
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+ static final UnsafeList<AABB> TEMP_COLLISION_LIST = new UnsafeList<>(1024);
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+ static boolean tempCollisionListInUse;
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+
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+ public static UnsafeList<AABB> getTempCollisionList() {
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+ if (!Bukkit.isPrimaryThread() || tempCollisionListInUse) {
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+ return new UnsafeList<>(16);
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@@ -40,7 +40,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ ((UnsafeList)list).setSize(0);
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+ tempCollisionListInUse = false;
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+ }
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+
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+ static final UnsafeList<Entity> TEMP_GET_ENTITIES_LIST = new UnsafeList<>(1024);
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+ static boolean tempGetEntitiesListInUse;
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+
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@@ -1277,29 +1277,26 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- boolean flag1 = movement.y != vec3d1.y;
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- boolean flag2 = movement.z != vec3d1.z;
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- boolean flag3 = this.onGround || flag1 && movement.y < 0.0D;
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-
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- if (this.maxUpStep() > 0.0F && flag3 && (flag || flag2)) {
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- Vec3 vec3d2 = Entity.collideBoundingBox(this, new Vec3(movement.x, (double) this.maxUpStep(), movement.z), axisalignedbb, this.level, list);
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- Vec3 vec3d3 = Entity.collideBoundingBox(this, new Vec3(0.0D, (double) this.maxUpStep(), 0.0D), axisalignedbb.expandTowards(movement.x, 0.0D, movement.z), this.level, list);
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-
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- if (vec3d3.y < (double) this.maxUpStep()) {
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- Vec3 vec3d4 = Entity.collideBoundingBox(this, new Vec3(movement.x, 0.0D, movement.z), axisalignedbb.move(vec3d3), this.level, list).add(vec3d3);
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-
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- if (vec3d4.horizontalDistanceSqr() > vec3d2.horizontalDistanceSqr()) {
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- vec3d2 = vec3d4;
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+ // Paper start - optimise collisions
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+ // This is a copy of vanilla's except that it uses strictly AABB math
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+ if (movement.x == 0.0 && movement.y == 0.0 && movement.z == 0.0) {
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+ return movement;
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+ }
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+
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- if (this.maxUpStep() > 0.0F && flag3 && (flag || flag2)) {
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- Vec3 vec3d2 = Entity.collideBoundingBox(this, new Vec3(movement.x, (double) this.maxUpStep(), movement.z), axisalignedbb, this.level, list);
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- Vec3 vec3d3 = Entity.collideBoundingBox(this, new Vec3(0.0D, (double) this.maxUpStep(), 0.0D), axisalignedbb.expandTowards(movement.x, 0.0D, movement.z), this.level, list);
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+ final Level world = this.level;
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+ final AABB currBoundingBox = this.getBoundingBox();
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+
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- if (vec3d3.y < (double) this.maxUpStep()) {
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- Vec3 vec3d4 = Entity.collideBoundingBox(this, new Vec3(movement.x, 0.0D, movement.z), axisalignedbb.move(vec3d3), this.level, list).add(vec3d3);
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+ if (io.papermc.paper.util.CollisionUtil.isEmpty(currBoundingBox)) {
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+ return movement;
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+ }
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+
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- if (vec3d4.horizontalDistanceSqr() > vec3d2.horizontalDistanceSqr()) {
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- vec3d2 = vec3d4;
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+ final List<AABB> potentialCollisions = io.papermc.paper.util.CachedLists.getTempCollisionList();
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+ try {
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+ final double stepHeight = (double)this.maxUpStep();
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@@ -1326,15 +1323,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- if (vec3d2.horizontalDistanceSqr() > vec3d1.horizontalDistanceSqr()) {
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- return vec3d2.add(Entity.collideBoundingBox(this, new Vec3(0.0D, -vec3d2.y + movement.y, 0.0D), axisalignedbb.move(vec3d2), this.level, list));
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- }
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- }
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+ io.papermc.paper.util.CollisionUtil.getCollisions(world, this, collisionBox, potentialCollisions, false, this.level.paperConfig().chunks.preventMovingIntoUnloadedChunks,
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+ false, false, null, null);
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+
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+ if (io.papermc.paper.util.CollisionUtil.isCollidingWithBorderEdge(world.getWorldBorder(), collisionBox)) {
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+ io.papermc.paper.util.CollisionUtil.addBoxesToIfIntersects(world.getWorldBorder().getCollisionShape(), collisionBox, potentialCollisions);
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}
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- }
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- return vec3d1;
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+ if (io.papermc.paper.util.CollisionUtil.isCollidingWithBorderEdge(world.getWorldBorder(), collisionBox)) {
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+ io.papermc.paper.util.CollisionUtil.addBoxesToIfIntersects(world.getWorldBorder().getCollisionShape(), collisionBox, potentialCollisions);
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+ }
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+
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+ final Vec3 limitedMoveVector = io.papermc.paper.util.CollisionUtil.performCollisions(movement, currBoundingBox, potentialCollisions);
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+
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+ if (stepHeight > 0.0
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