chore: cleanup annotations in api adventure patch
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@@ -44,7 +44,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Random player selection moved up for per player spawning and configuration
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+ int j = world.players().size();
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+ if (j < 1) {
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return 0;
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+ return 0;
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+ }
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+
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+ net.minecraft.server.level.ServerPlayer entityhuman = world.players().get(randomsource.nextInt(j));
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@@ -56,16 +56,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) {
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+ --entityhuman.patrolSpawnDelay;
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+ patrolSpawnDelay = entityhuman.patrolSpawnDelay;
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} else {
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- this.nextTick += 12000 + randomsource.nextInt(1200);
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- long i = world.getDayTime() / 24000L;
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+ } else {
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+ this.nextTick--;
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+ patrolSpawnDelay = this.nextTick;
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+ }
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+
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+ if (patrolSpawnDelay > 0) {
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+ return 0;
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+ } else {
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return 0;
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} else {
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- this.nextTick += 12000 + randomsource.nextInt(1200);
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- long i = world.getDayTime() / 24000L;
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+ long days;
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.start.perPlayer) {
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+ days = entityhuman.getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang
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