[ci skip] Add more patch identifying comments
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@@ -12,22 +12,22 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@Override
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public void setItemSlot(EquipmentSlot slot, ItemStack stack) {
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+ // Paper start
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+ // Paper start - Fix silent equipment change
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+ setItemSlot(slot, stack, false);
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+ }
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+
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+ @Override
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+ public void setItemSlot(EquipmentSlot slot, ItemStack stack, boolean silent) {
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+ // Paper end
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+ // Paper end - Fix silent equipment change
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this.verifyEquippedItem(stack);
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switch (slot.getType()) {
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case HAND:
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- this.onEquipItem(slot, (ItemStack) this.handItems.set(slot.getIndex(), stack), stack);
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+ this.onEquipItem(slot, (ItemStack) this.handItems.set(slot.getIndex(), stack), stack, silent); // Paper
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+ this.onEquipItem(slot, (ItemStack) this.handItems.set(slot.getIndex(), stack), stack, silent); // Paper - Fix silent equipment change
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break;
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case ARMOR:
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- this.onEquipItem(slot, (ItemStack) this.armorItems.set(slot.getIndex(), stack), stack);
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+ this.onEquipItem(slot, (ItemStack) this.armorItems.set(slot.getIndex(), stack), stack, silent); // Paper
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+ this.onEquipItem(slot, (ItemStack) this.armorItems.set(slot.getIndex(), stack), stack, silent); // Paper - Fix silent equipment change
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}
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}
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@@ -41,8 +41,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@Override
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- public void setItemSlot(EquipmentSlot slot, ItemStack stack) {
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- super.setItemSlot(slot, stack);
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+ public void setItemSlot(EquipmentSlot slot, ItemStack stack, boolean silent) { // Paper
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+ super.setItemSlot(slot, stack, silent); // Paper
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+ public void setItemSlot(EquipmentSlot slot, ItemStack stack, boolean silent) { // Paper - Fix silent equipment change
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+ super.setItemSlot(slot, stack, silent); // Paper - Fix silent equipment change
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if (!this.level().isClientSide) {
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this.reassessWeaponGoal();
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}
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@@ -58,7 +58,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // notify observers if the block state is the same and the Y level equals the original y level (for mega trees)
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+ // blocks at the same Y level with the same state can be assumed to be saplings which trigger observers regardless of if the
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+ // tree grew or not
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+ if (craftBlockState.getPosition().getY() == pos.getY() && this.getBlockState(craftBlockState.getPosition()) == craftBlockState.getHandle()) {
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+ if (craftBlockState.getPosition().getY() == pos.getY() && this.getBlockState(craftBlockState.getPosition()) == craftBlockState.getHandle()) { // Paper - Fix silent equipment change
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this.notifyAndUpdatePhysics(craftBlockState.getPosition(), null, craftBlockState.getHandle(), craftBlockState.getHandle(), craftBlockState.getHandle(), craftBlockState.getFlag(), 512);
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}
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}
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